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-   -   War Avatar System (http://pwi-forum.perfectworld.com/showthread.php?t=1655041)

Cheze - Lost City 12-25-2013 08:35 AM

Quote:

Originally Posted by Desdi - Sanctuary (Post 20981431)
Did you try it out? Truth is I haven't tried it out myself but that's what other people have been saying o.o

yes. and the only bonus is if you have a set bonus. it's just same as pieces of gear with set bonus...

edit: I posted on wrong char but whatever lol.

Toraah - Archosaur 12-26-2013 02:26 AM

For cards with a 3 set, do you get a bonus for 2 cards out of three, then a higher bonus for 3 cards out of 3?

Deceptistar - Sanctuary 12-26-2013 02:18 PM

was there a place we could see the average spirit of a card class? (cant remember if it differed)

gabitetis 12-27-2013 03:20 AM

hi.,can anyone tell me why me(and some my friends too) dont have quest for C cards at Avatar war master?when you talk with NPC he shows you just 3 options-War avatar catalyst and for cards A and S.,thank you

Desdi - Sanctuary 12-27-2013 03:32 AM

Quote:

Originally Posted by gabitetis (Post 20988911)
hi.,can anyone tell me why me(and some my friends too) dont have quest for C cards at Avatar war master?when you talk with NPC he shows you just 3 options-War avatar catalyst and for cards A and S.,thank you

Maybe you've already used the one for a free B card already without realising it.

Quote:

Originally Posted by Deceptistar - Sanctuary (Post 20985941)
was there a place we could see the average spirit of a card class? (cant remember if it differed)

Not sure if there's any place to check on cards (stats or w/e) at the moment... unless a certain someone can dig into the game files or something *hint hint*

For the card bonus thing...I'm terribly confused at the moment so I can't answer that.

Desdi - Sanctuary 12-28-2013 10:06 AM

It looks like the database has been updated with the cards and all but it only includes the add-ons. It doesn't show the base/default statistics of each card.


beatthegame 12-29-2013 12:09 PM

Anything known yet about reincarnated cards? I want to reincarnate my S card but the description makes it sound like the card will come out worse than it is with all the lvl bonuses.

Also, anything further on war avatar artifact, or S+ cards?

Mooooooooo - Lost City 12-29-2013 02:47 PM

Quote:

Originally Posted by beatthegame (Post 20997871)
Anything known yet about reincarnated cards? I want to reincarnate my S card but the description makes it sound like the card will come out worse than it is with all the lvl bonuses.

Also, anything further on war avatar artifact, or S+ cards?

you have 2x of some S card one of which is maxed to reincarnate? o.O

beatthegame 12-30-2013 11:14 AM

Quote:

Originally Posted by Mooooooooo - Lost City (Post 20998301)
you have 2x of some S card one of which is maxed to reincarnate? o.O

I as unaware I need a duplicate of the card I'm wanting to reincarnate, that's why I'm asking here ^^ I thought you can use any extra S card, and yes I can lvl my card to around 70/80 atm, so reincarnating could be in the near future.

The npc says it resets the card to lvl 1 and adds 130% to base stats, which on 270 attack would only be 351, where as the card would have over 500 attack at lvl 80. Unless it gave 130% on the lvl 80 stats, no way it's worth reincarnating.

On a side note, I uncovered that even when putting a card in a slot which it doesn't belong, you still receive 57% of the stats(but not the blue adds). For example when I put an S Longevity card in the Durability slot, I still get 756 mag def and 356 hp, more than I get from putting an A Durability card in it's proper slot.

freygin 12-30-2013 11:29 AM

Are the new areas like Primal World, event area Sunset Valley Bloody Battle, etc, safe zones or PK zones ?

Asterelle - Sanctuary 12-30-2013 12:17 PM

Quote:

Originally Posted by beatthegame (Post 21001811)
On a side note, I uncovered that even when putting a card in a slot which it doesn't belong, you still receive 57% of the stats(but not the blue adds). For example when I put an S Longevity card in the Durability slot, I still get 756 mag def and 356 hp, more than I get from putting an A Durability card in it's proper slot.

Not quite how it works. You end up getting the white stats for a lvl 1 card of that type that would belong in that slot. For instance putting a lvl 40 longevity S card in the Battle slot would give 270 attack (the same as a lvl 1 battle S card). This is only true for B card or better

beatthegame 12-30-2013 01:18 PM

I see what you mean, so putting any S card in durability slot would give the same base stats as the durability S card would, thanks!

Sinclere - Sanctuary 01-01-2014 11:40 AM

Quote:

Originally Posted by Desdi - Sanctuary (Post 20959281)

- New event, Sunset Valley Bloody Battle. Runs on Tuesdays and Thursdays between 19:00-20:00 server time. Requires lvl100+ and be reawakened.Needs confirmation.

Npc General Helian says something along the lines of "cross server maintenance in progress"

Also not sure if mentioned in the guide, war avatar cards give different stats to different classes, as an example using my S class astrid:

Sin
http://i.imgur.com/C7zDqUJ.png
Barb
http://i.imgur.com/8VSKVIh.png

So from longevity avatars, barbs get significantly higher stats than sins (tested with clerics and they get much lower than sins).

Asterelle - Sanctuary 01-01-2014 04:20 PM

I took a look into this. Each class has their own multiplier for the white stats from each card. For the most part the only cards that change from class to class is Durability and Longevity. The only exception is that Sins get a lowered value from Battle/Destroyer.

BM/Barb/Seeker get 140% from Longevity / 80% from Durability
Archer gets 80% Longevity / 120% Durability
Sin gets 80% Longevity / 120% Durability / 75% Battle / 75% Destroyer
Cleric/Mystic/Veno/Wiz/Psychic get 40% Longevity / 140% Durability

Everything else is 100%. These multipliers apply to card base stats, stats from leveling up cards, and to the stats you get from Nuema. They apply equally to all the base stats on the card (so the HP and the Mres on a Durability card get the same multiplier).

Mooooooooo - Lost City 01-01-2014 04:56 PM

Quote:

Originally Posted by Asterelle - Sanctuary (Post 21015901)
I took a look into this. Each class has their own multiplier for the white stats from each card. For the most part the only cards that change from class to class is Durability and Longevity. The only exception is that Sins get a lowered value from Battle/Destroyer.

BM/Barb/Seeker get 140% from Longevity / 80% from Durability
Archer gets 80% Longevity / 120% Durability
Sin gets 80% Longevity / 120% Durability / 75% Battle / 75% Destroyer
Cleric/Mystic/Veno/Wiz/Psychic get 40% Longevity / 140% Durability

Everything else is 100%. These multipliers apply to card base stats, stats from leveling up cards, and to the stats you get from Nuema. They apply equally to all the base stats on the card (so the HP and the Mres on a Longevity card get the same multiplier).

so jiiped on the hp/pdef

Desdi - Sanctuary 01-02-2014 12:59 AM

Thanks guys! I put the links/info up and corrected some parts.

beatthegame 01-02-2014 01:13 AM

Quote:

Originally Posted by Asterelle - Sanctuary (Post 21015901)
I took a look into this. Each class has their own multiplier for the white stats from each card. For the most part the only cards that change from class to class is Durability and Longevity. The only exception is that Sins get a lowered value from Battle/Destroyer.

BM/Barb/Seeker get 140% from Longevity / 80% from Durability
Archer gets 80% Longevity / 120% Durability
Sin gets 80% Longevity / 120% Durability / 75% Battle / 75% Destroyer
Cleric/Mystic/Veno/Wiz/Psychic get 40% Longevity / 140% Durability

Everything else is 100%. These multipliers apply to card base stats, stats from leveling up cards, and to the stats you get from Nuema. They apply equally to all the base stats on the card (so the HP and the Mres on a Durability card get the same multiplier).

This is good to know, I was wondering the same when I saw an archer with same A card as me but 200 more mag def and lvl 1. This was a good idea by devs, helps maintain balance I suppose.

Mooooooooo - Lost City 01-02-2014 07:14 AM

Cannot devour s cards currently dispite the card saying will give so much xp when devoured. Rumors on pwcn saying they plan to fix that. However before then I will probably send ticket if I want to move xp on my s card if I happen to obtain a better set.

SynfulDream - Dreamweaver 01-05-2014 02:25 PM

Thank you so very much for the guide Desdi!! Cleared up the confusion!

DarkSkiesx - Dreamweaver 01-07-2014 09:31 AM

Set bonuses then. Is there a pattern i.e. one and only 6 card set is 100% and in dimishing bonuses proportionate to set size? I.e. are all 3 card sets 50% bonus..

Pwdatabase doesnt list the set bonus for a particular compelect.

Desdi - Sanctuary 01-07-2014 10:11 AM

Not sure :[
I wish the database was more useful >.>

And you're welcome Synful :3

Geckofreak - Sanctuary 01-07-2014 11:19 PM

Oooh you made a guide thread desdi!

Ill make sure to not read it then and bug when you finally get on decide to play expansion stuffs b:cute

Desdi - Sanctuary 01-08-2014 12:26 AM

Quote:

Originally Posted by Geckofreak - Sanctuary (Post 21051181)
Oooh you made a guide thread desdi!

Ill make sure to not read it then and bug when you finally get on decide to play expansion stuffs b:cute

There will be blood. Lots of it.

Geckofreak - Sanctuary 01-12-2014 10:03 AM

Quote:

Originally Posted by Desdi - Sanctuary (Post 21052151)
There will be blood. Lots of it.

Of our enemies no doubt?

Shoshanne - Dreamweaver 01-13-2014 09:45 PM

This is a pretty good explanation, but I'm curious about how the nuema bonuses vary between classes... does anyone have a good idea yet?

Currently I know Tier 1 and part of Tier 2 for venos (I have some at Tier 1 and some at Tier 0, by hovering over the stat bonus you can see what the next tier gives you). I notice that venos don't seem to benefit much from Longevity if the first Tier bonus is any indicator. Sadface.

(Venomancer)
--------------Tier 1---------Tier 2
Destroyer - PAtk +10------PAtk +25
-------------MAtk +10------MAtk +25

Battle - - - PAtk +10------PAtk +25
-------------MAtk +10------MAtk +25

Longevity - HP +7----------HP +?
--------------PDef +14------PDef +?

Durability - HP +23--------HP +58
--------------MDef +49-----MDef +123

Soulprime - Spirit +3------Spirit +?

Lifeprime - Spirit +3-------Spirit +?

^ if anyone was curious, this is all the info I have

Shoshanne - Dreamweaver 01-13-2014 09:58 PM

Quote:

Originally Posted by Asterelle - Sanctuary (Post 21015901)
I took a look into this. Each class has their own multiplier for the white stats from each card. For the most part the only cards that change from class to class is Durability and Longevity. The only exception is that Sins get a lowered value from Battle/Destroyer.

BM/Barb/Seeker get 140% from Longevity / 80% from Durability
Archer gets 80% Longevity / 120% Durability
Sin gets 80% Longevity / 120% Durability / 75% Battle / 75% Destroyer
Cleric/Mystic/Veno/Wiz/Psychic get 40% Longevity / 140% Durability

Everything else is 100%. These multipliers apply to card base stats, stats from leveling up cards, and to the stats you get from Nuema. They apply equally to all the base stats on the card (so the HP and the Mres on a Durability card get the same multiplier).

Missed this post, this clears up some of the mystery...

Quote:

Originally Posted by dreamdefender
Generally, these modifiers are beneficial towards the class' weakness, such as Assassins' getting more survivability from their Durability Nuema, while they lessen the amount of Nuema stats gained from their class' strengths. You'll have to experiment to find out which category of Nuema you want to focus on improving daily for your specific class. (http://pwi.perfectworld.com/news/?p=...1#more-1058501)

I'm skeptical about the truth of that^. Seems like they just wanted to give every non-sin class a bit more damage and keep everything else (roughly) the same, adding more to strengths of each class's defense than weaknesses. Anyone else see this?

DarkSkiesx - Dreamweaver 01-14-2014 12:33 AM

Quote:

Originally Posted by Shoshanne - Dreamweaver (Post 21086661)
I'm skeptical about the truth of that^. Seems like they just wanted to give every non-sin class a bit more damage and keep everything else (roughly) the same, adding more to strengths of each class's defense than weaknesses. Anyone else see this?

Without being too harsh to our beloved GMs, the fact is they don't really know much or understand the expansions themselves, it's just 'copy paste oh sheit TW times doh' the description you quoted seems like 'insert paragraph of schpiel here'.

The nuema does nothing to add to a classes weaknesses, for example AAs get 40% longevity (hp/pdef) and 140% durability (hp/mdef), surely if this was benefiting weaknesses it would be the other way around.

Secondly the part 'experiment to find out which category of Nuema you want to focus on improving daily for your specific class' - you have no choice in the matter, you farm nuema's 20 digs per week not 20 consumptions, and you either eat that nuema (random between the diff types) or you waste 1/20 digs.

Desdi - Sanctuary 01-14-2014 12:44 AM

Yeah..the developers didn't think much about that part or the GMs of PWE misunderstood and gave out wrong information (I mean..it's not the first time they advertise things that turn out not to be that way at all).

I'm keeping track of my own Nuema as well, as a Venomancer, in case it has uses in the future.

Asterelle - Sanctuary 01-14-2014 01:23 AM

Quote:

Originally Posted by Shoshanne - Dreamweaver (Post 21086641)
This is a pretty good explanation, but I'm curious about how the nuema bonuses vary between classes... does anyone have a good idea yet?

Currently I know Tier 1 and part of Tier 2 for venos (I have some at Tier 1 and some at Tier 0, by hovering over the stat bonus you can see what the next tier gives you). I notice that venos don't seem to benefit much from Longevity if the first Tier bonus is any indicator. Sadface.

The Nuema tables are all the same

Tier 1 = 10% (450 nuema)
Tier 2 = 25% (1100 nuema)
Tier 3 = 45% (2000 nuema)
Tier 4 = 70% (3200 nuema)
Tier 5 = 100% (4900 nuema)

Stats at Tier 5:
Destroyer = 100 pattack / 100 mattack
Battle = 100 pattack / 100 mattack
Longevity = 165 HP / 350 pdef
Durability = 165 HP / 350 mres
Soulprime = 25 spirit
Lifeprime = 25 spirit

You just multiply the max stat by the Tier multiplier and then by the class multiplier from my other post.

Shoshanne - Dreamweaver 01-15-2014 10:14 AM

Just thought I'd mention that when at 400/450 (working toward Tier 1) if you add a Tier 2 origin orb (120 nuema) you get a reduction of 20 points, leaving you with 50 points in tier 1. Hope that helps in some way.

[Edit: Also, when at 300/450 (working toward Tier 1) if you add a Tier 2 essence orb (360 nuema) you get a reduction of 58 points, leaving you with 152 points in Tier 1.

Edit: When in Tier 0, using a Tier 2 origin orb (120 nuema) gives you 100 nuema instead of 120... at any point, since you get the same penalty when you cross the threshold as I noted originally.]

Thanks for all the great info Asterelle!

Desdi - Sanctuary 01-25-2014 01:10 AM

Bumping this just so it doesn't get lost.

Deadlife - Lost City 01-25-2014 08:15 AM

You mentioned at the end of your guide that the war avatar has presents for people who collect 10 or more of each class of card. I did get that quest and got a b chest for having 10 c cards but since then it hasnt been available. Is it a one time trade only per grade of card?

Also why are people buying C boxes? is there a way to convert C boxes into B or higher? Ive looked high and low ingame and online and I am seriously not understanding the basic fundamentals I guess. I have finally got every single sage skill my seeker could possibly have so I am about to start dumping my FS coins into boxes instead of pages. and would like to know exactly what I have to do before I waste coins on senseless stuff.

Thanks!

MissCherie - Harshlands 01-25-2014 08:46 AM

Quote:

Originally Posted by Deadlife - Lost City (Post 21143391)
You mentioned at the end of your guide that the war avatar has presents for people who collect 10 or more of each class of card. I did get that quest and got a b chest for having 10 c cards but since then it hasnt been available. Is it a one time trade only per grade of card?

Also why are people buying C boxes? is there a way to convert C boxes into B or higher? Ive looked high and low ingame and online and I am seriously not understanding the basic fundamentals I guess. I have finally got every single sage skill my seeker could possibly have so I am about to start dumping my FS coins into boxes instead of pages. and would like to know exactly what I have to do before I waste coins on senseless stuff.

Thanks!

For the quest that 10 C cards give 1 B, 10 B give an A card.. etc it's a one time thing.

People buy the C cards to level their higher cards. To level the cards peple need to devour lower cards, so people use C cards for that since they are the only ones that can be trade/sell.

Desdi - Sanctuary 01-25-2014 08:48 AM

Yeah it's a one time thing, I forgot to mention it but I edited it in.

DrkVengence - Archosaur 02-12-2014 02:02 AM

Thanks
 
I just wanted to say thanks for the how to and all that was in it! I was confused on some parts till i read this so thank's to all that helped!!! b:pleasedb... i have a better understanding on it now!b:bye

freygin 02-13-2014 05:13 AM

Can anyone please post your current set of cards using Asterelle's War Avatar Calculator ?
Just want to see some various sets other people have so far.

Here's the url http://aster.ohmydays.net/pw/waravatar


I have a few questions :
1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?

2. Do you keep various cards combination or just devour the rest to one you think is best ?

3. Should we try getting a matched set or any combination is good ?

4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?

5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)

6. How many cards can be acquired per day ?

DarkSkiesx - Dreamweaver 02-13-2014 06:50 AM

Quote:

Originally Posted by freygin (Post 21238041)
Can anyone please post your current set of cards using Asterelle's War Avatar Calculator ?
Just want to see some various sets other people have so far.

Here's the url http://aster.ohmydays.net/pw/waravatar


I have a few questions :
1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?

2. Do you keep various cards combination or just devour the rest to one you think is best ?

3. Should we try getting a matched set or any combination is good ?

4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?

5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)

6. How many cards can be acquired per day ?

1. Yes, well cards can only be devoured by cards higher lvl than them i.e. C-> B->A-> S so you could accidentally devour the wrong A card into an S card for example. S cards cannot be currently devoured.

2. I devour all my C/B cards and keep the A/S in case I complete a set.

3. A set of A cards is better than a non set of S cards, unless the S cards are very highly leveled. The set bonuses can be seen on Asterelles calc.

4. The higher the number of cards in the matched set, the stronger the % bonus and this scales with card lvl too, i.e. a 4 card S set, has a stronger % bonus than a 4 card A set.

5. Nope, exp is not lost in the devouring process.

6. Currently you can acquire 2 B-S cardpacks if you use Catalysts, or 1 C-A cardpack without Catalysts. (20x flowsilver coins from doing FSP) Alternatively you can buy from the boutique as many C-S packs as you like. These all have different odds of getting each card lvl.

EDIT: Woot ninja'ed Desdi f:laugh

Desdi - Sanctuary 02-13-2014 06:51 AM

Quote:

Originally Posted by freygin (Post 21238041)

I have a few questions :
1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?

As far as I know there is no warning when devouring cards. I have fed A cards with leveled B cards and there was no warning such as "this card has been leveled, do you wish to devour it?".
I think it's probably something that should be there especially when you have duplicates one of which is leveled, so you won't accidentally devour the leveled one instead of the non-leveled one.

For now, you just really have to be careful.. I usually put my useful/leveled cards at the very bottom and keep my random cards at the top, cards that are to be devoured later.

As far as sets go, you just gotta do a quick search on your own and see what potential sets you may want to keep. For the time being, I save any A cards that's part of a potential set bonus and I only devour duplicates or As that aren't part of a set. Once I get a set of 4 cards or more, hopefully, I'll consider devouring the rest.


Quote:

2. Do you keep various cards combination or just devour the rest to one you think is best ?
What one should opt for is to get a set, even sets of two-cards are better than no set at all. The best A card set that's free (using Flowsilver coin for A packs) is the EU one (Six Candleflame Sovereigns or something like that). That's 6 cards though so the likelihood of completing the set is low. You could, however, try/hope to get one of those four-card sets because you have higher chances of completing the set and they are decent. In due time, you can hope to get a better set or even go for S cards or..if you have a big budget try for S cards from the start.

Overall, it's better to save cards that are part of a set and only devour cards that are not part of a set. Once you get four-card sets or better, then level that one and devour the rest I guess.

A six-card A set leveled is as good as 6 random leveled S cards that aren't part of a set. A leveled S card set is superior of course but much more expensive considering it's all luck based and you may or may not spend a lot trying to get an S set.


Quote:

3. Should we try getting a matched set or any combination is good ?
I'm not quite sure what you mean by this..but if I understood correctly; any card set will be good because it increases the base stats. For instance, say you want to get cards that offer Vit+ (blue stats) but you have a set that offers mostly +physical defence (blue stats), however the set increases the base stats (white stats) so you'll gain more HP from Longevity and Durability cards on top of having better stats in other areas.

Quote:

4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?
The higher the number of cards, the higher the % is. For example the six-card A sets are 70% increase in base stats. The two-card A sets are 20% increase in base stats. The best sets, obviously, are those that are six-card sets but the cards are in packs...packs are random..so it has more to do with luck and less to do with what you might want. I want the EU set, like mentioned, which is six-card set that offers 70% base stat increase...however, despite all the packs I've opened I only have one single card that's part of that set.

My suggestion is to keep whatever cards you get, when you get a set use it and level it. If you get something better later then use the better set (can just feed your old set to the new set).


Quote:

5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)
Let's say X offers 5 EXP when devoured. You have leveled your X, now it offers 10 EXP when devoured. You don't lose EXP when devouring cards (or at least you don't lose much). Keep in mind that S cards cannot be devoured right now (we're waiting for a patch to fix it in the future...) so if you have S cards, think carefully before leveling them. If you have A cards, you may go ahead as you can devour them later.

Quote:

6. How many cards can be acquired per day ?
That depends on whether you want to spend coin/gold and how much you're willing to spend... you get a C card from a daily and you can get some cards from Flowsilver Palace (number depends on the kind of pack you choose, you get 20 coins per day, an A pack costs 20 coins..).


I hope I didn't confuse you b:surrender

freygin 02-13-2014 07:32 PM

Thanks Desdi and DarkSkiesx for the answers, that explains a lot. b:thanks

Desdi - Sanctuary 02-14-2014 12:57 AM

I changed the colours to make it more friendly to the eye. Let me know what you think.


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