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# 21
05-11-2012, 08:35 PM
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You obviously never played a melee class. Those teleport skills STUN. English isn't even your primary language and you're trying to talk like you understand it. Wizards skill procs. The melee class teleport STUNS before the wizard can cast distance shrink in the direction he/she wants. The wizard dies. Must be new to pk. Same thing happens when archers use leap.
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I didnt say i know melee class cause i dont and when i dunno something im not ashame to say it, but i know how my wizz skills react to melee attack on me.
You are maybe too slow and unskill to be able to survive to a stun, but some people are good and enough skilled and fast to survive to a stun.
English is not my primary language and i never said it was, its not perfect but people understand me and i understand them, but its funny when people like you are wrong and dont know what to say will automaticly attack the language of the person. You are fail and wrong so you attack me on my language when my language have nothing to do it with it, you can say my english suck all you want but you prolly insanly stupid cause you reply to me which mean you understand what i say. So if im able to write it (english) and u can understand, im able to read it as well u idiot. I saw a lot of people able to speak a language but not able write it, but i never saw someone able write it but unable read it.
# 22
05-12-2012, 12:16 AM
Arcane Defense is useful, I don't know why people try to argue that. Having a passively activated defense mechanism would be something that I would kill for as a Cleric.
Even if that sin (BM leaps don't reach as far) catches you with that telestun, that's 1 less stun that you have to worry about against him/her. Even though it doesn't really matter for sins, it'll also be down 1 spark.
Any advantage is better than none.
Even if that sin (BM leaps don't reach as far) catches you with that telestun, that's 1 less stun that you have to worry about against him/her. Even though it doesn't really matter for sins, it'll also be down 1 spark.
Any advantage is better than none.
# 23
05-12-2012, 09:47 PM
A skill they should have given clerics, in terms of PvP: The Divine Blue Screen.
# 24
05-12-2012, 11:08 PM
Skill they should have given us - cleric: STUN IMMUNITY.
I gotta use genie all the time to stand a chance against sin/bm (I dont have seal of the god *smh*)
Insanity I gotta use genie all the time to stand a chance against sin/bm (I dont have seal of the god *smh*)

# 25
05-14-2012, 10:15 PM
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Roflrofl. Arcane defense is the best puri skill in game imo and I have it. If you think it doesn't exist you're trippin. I must add that mystics have an antistun skill.
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Sage Purify: 0.5s cast, 1s cooldown...
To the other people wondering about Arcane defense, it truly is over glorified. Yes, it is a useful skill, but it isn't a huge game changer. Sins still have two teleport skills, two stuns, two speed skills, a seal, freeze, sleep, and genie skills like occult ice to follow you and keep you from doing anything. Bm's just chain stuns like crazy, also have speed skills, and leaps. Seekers aren't going to melee autoattack on you anyways. Archers can even use it to their advantage; when you distance shrink into melee range for half damage, they can just punch you away back to full damage range. And barbs weren't really a problem in the first place.
# 26
05-14-2012, 10:47 PM
How is a cleric supposed to heal the barb in tw if they're halfway across the map? It's not like sins are the only ones attacking the cleric. It wouldn't matter to an archer.
# 27
05-14-2012, 10:47 PM
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Roflrofl. Did you just post in the cleric forums that arcane defense, with the 25 sec cooldown, is the best puri skill in the game?
![]() Sage Purify: 0.5s cast, 1s cooldown... |
Arcane purify the stun and push away from 25 meters which yes could be a life saver, ofc maybe not ALL the time, but in some case that can give you time to do something else and on wizz if you shrink with it that mean around 50 meters from the enemy.
Im maybe wrong but i think arcane is the only skill that remove stun after be stun. If the skill wasnt push the wizz away i agree that will be a useless skill since some class stun chain, but it does purify-push 25 meters away.
# 28
05-14-2012, 11:28 PM
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You obviously never played a melee class. Those teleport skills STUN. English isn't even your primary language and you're trying to talk like you understand it. Wizards skill procs. The melee class teleport STUNS before the wizard can cast distance shrink in the direction he/she wants. The wizard dies. Must be new to pk. Same thing happens when archers use leap.
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Arcane Defense is a godsend.
# 29
05-15-2012, 11:59 AM
I agree with many of the opinions on here.
My dream skills on ep would be:
1) a tele/distance shrink. Even something similar to the sideways moves the archer now has would have been amazing.
2) A passive anti stun skill similar to alacrity.
3) A metal mage mode that wasn't a complete facepalm. Not using the majority of the support skills was more than enough of a tradeoff for going into VD imo. The 10% hp loss was completely unnecessary.
My dream skills on ep would be:
1) a tele/distance shrink. Even something similar to the sideways moves the archer now has would have been amazing.
2) A passive anti stun skill similar to alacrity.
3) A metal mage mode that wasn't a complete facepalm. Not using the majority of the support skills was more than enough of a tradeoff for going into VD imo. The 10% hp loss was completely unnecessary.
# 30
07-19-2012, 04:21 AM
how about one that helps us move quicker since we cant fly in caves and it annoys me when people dont let you catch up or keep running when your trying to buff them even though i tell them to wait they still dont and its even worse when everyone has one that increses movement speed and your sat there just watching them run away.
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