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Vhrea - Archosaur's Avatar
Vhrea - Archosaur
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Join Date: Apr 2012
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# 1 Archer & Armor Sharding
06-01-2012, 09:39 AM
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Which is better sharding for Archer armor ?

Full DOT sharding for harder hit ? or Full Citrine/JOSD/etc for more survivability ?

If there 2 Archer has the same build, same armor, and the only different is about the sharding, which one will win for sure when they have dueling each other ?

I need opinion.
KawaiiJen - Heavens Tear's Avatar
KawaiiJen - Heavens Tear
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# 2
06-01-2012, 09:41 AM
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Quote:
Originally Posted by Vhrea - Archosaur View Post
Which is better sharding for Archer armor ?

Full DOT sharding for harder hit ? or Full Citrine/JOSD/etc for more survivability ?

If there 2 Archer has the same build, same armor, and the only different is about the sharding, which one will win for sure when they have dueling each other ?

I need opinion.
Archer vs Archer 1v1 are always based on luck. Personally Survivability would be better then more damage, as we hit hard as it is anyways.
SpazzMcAps - Harshlands's Avatar
SpazzMcAps - Harshlands
spazzing too much to talk
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# 3
06-01-2012, 09:43 AM
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r9 recast with ambers
unceuncerave's Avatar
unceuncerave
InB4HyperBabies
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# 4
06-01-2012, 10:47 AM
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R9 with full JOSD. the most expensive and overpowered **** in the game.
Demon_troll - Harshlands's Avatar
Demon_troll - Harshlands
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# 5
06-01-2012, 10:34 PM
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Quote:
Originally Posted by KawaiiJen - Heavens Tear View Post
Archer vs Archer 1v1 are always based on luck. Personally Survivability would be better then more damage, as we hit hard as it is anyways.
jolly jones blessing, full attack level shard, add damage from weapon, then u have good archer. it is kill or be killed.
Phoenix_Eye - Heavens Tear's Avatar
Phoenix_Eye - Heavens Tear
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# 6
06-02-2012, 04:31 AM
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Originally Posted by Demon_troll - Harshlands View Post
i say random crap cause i missed the attention i get from PWI..
we didn;t miss you on the other hand

<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
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SpazzMcAps - Harshlands's Avatar
SpazzMcAps - Harshlands
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# 7
06-02-2012, 04:46 AM
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Quote:
Originally Posted by Demon_troll - Harshlands View Post
jolly jones blessing, full attack level shard, add damage from weapon, then u have good archer. it is kill or be killed.
Boobs aare good
Heartz - Dreamweaver's Avatar
Heartz - Dreamweaver
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# 8
06-02-2012, 05:59 AM
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i usually say Josd > primevals > cit gem > dots. if its full sharding.. if its half dot and use omalley bless or something it can work as budget build too.

I really dont feel much of a difference from dot archers who hit me, and those with none. but a huge difference is how hard they are to kill.

full dot builds is in my opinion only for people that really absolutely want every extra ltitle tiny dmg boost.
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KawaiiJen - Heavens Tear's Avatar
KawaiiJen - Heavens Tear
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# 9
06-06-2012, 06:09 AM
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Doesn't DoT have a diminishing return after so much attack levels anyways?
(I know Defense gives 1.2% defense per if higher then attack levels. isn't attack dropped off to like .7%? after so much?)
WnbTank - Archosaur's Avatar
WnbTank - Archosaur
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# 10
06-06-2012, 09:41 AM
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Quote:
Originally Posted by KawaiiJen - Heavens Tear View Post
Doesn't DoT have a diminishing return after so much attack levels anyways?
(I know Defense gives 1.2% defense per if higher then attack levels. isn't attack dropped off to like .7%? after so much?)
Actually it`s the opposite. DoTs always give 1% more dmg to the "base dmg" so to say, while JoSD give lesser defense boost per defense level over every consecutive defense level over attackers attack level. That is in absolute sense, while on relative sense, DoTs give diminishing returns.

But what I`m refering as relative and what you are refering with diminishing returns is the following:

10k base dmg, add 1 attack level and we got 10k*1.01 = 10.1k dmg and doing the math (10.1-10)k/10k *100% = 1%.

Oh other hand, say we got Base attack levels of 160(Jones+R9bow). I`ll use the same base dmg of 10k. But so with added 60 attack levels, one hits for 10k*1.60 = 16k. with 161 attack levels, it`s 10k*1.61 = 16.1k dmg. (16.1-16)k/16k*100% = 0.625%.

I used the scenario where attack levels were higher than defense levels as it was simpler way of doing it. But the DoT gives always that 1% on base dmg(When over defense levels) but as attack levels stack, it`s always lesser part of dmg than before thus it gets relatively weaker.

Last edited by WnbTank - Archosaur; 06-06-2012 at 09:55 AM.
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