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Swannx - Archosaur's Avatar
Swannx - Archosaur
Perfect World User
Join Date: Jul 2010
Posts: 245
# 1 Twilight Temple Guide
10-19-2010, 07:37 PM
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Twilight Temple Boss Guide [Complete]

for Perfect World International
(Last updated 4/14/11)
by Swannx of Archosaur

Please respect my work and do not steal it or post it without my permission.

~~~

Updates

-Clarified TT1-1 Ultimate Substance requirement (thanks violetvalor 10/19/10)
-Updated info on Soulbanisher, Lord of Percussion, General Wurlord, Dark Colluseast, and Steelation; New TT patch info available (thanks Nuallan 10/21/10)
-Updated info on Chintien (thanks Baalbak 1/2/11)
-Clarified strategy on Illusion Lord (thanks _AIAS_ 3/30/11)
-Added alternate Dark Colluseast and Twilight Emperor strategies (thanks Lana 4/14/11)

~~~

NOTICE: This guide was made for squad mode in high setting!

~~~

Introduction

Twilight Temple (TT) is an instance dungeon that can be accessed by players that are Lv. 60+. This dungeon does not offer reputation or experience rewards. Instead, it is valued for the crafting materials that can be collected from a successful run. These materials can be used at the Twilight Forges to create TT armor and weapons (not to be confused with molds). Depending on the settings selected by a player, this dungeon also varies in terms of difficulty. -PWI-Wiki

☆CH1: Requiem of the Wraith

★TT1-1 Chronol (Lv. 60+ to open, 1 ultimate substance)

Note: There are 2 more bosses in high setting, but they don't drop any TT mats, so don't waste your ultimate substance by selecting high boss setting unless you need it for your quest. If you select medium mode, which includes all bosses that drop TT mats, no ultimate substance is required.

* Chintien

HP: 811,278
Physical Attack: 1228 - 3684
Magic Attack: 1842 - 5525
Drops: Chintien's Edge (TT60)

Hits physical attacks. No AOE.

* Lord of Percussion

HP: 695,393
Physical Attack: 1588 - 4763
Magic Attack: 2381 - 7144
Drops: Broken Drum (TT60)

Hits magic attacks (metal) constantly. Has wide range physical AOE every 10 seconds once his HP is under 50%. The lower his health, the harder he hits, meaning he will hit hardest when he is about to die. Also, the longer the battle goes on, the more likely he is to dish out high-damaging AOE, so try to kill him fast. Must have cleric with BB.

* Soulbanisher

HP: 1,246,067
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620

He drops no TT mats.

* Vipenalt

HP: 1,246,067
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620

He doesn't drop anything either.

--♥--


★TT1-2 Dimensic (Lv. 68+ to open, 1 ultimate substance)

* Chintien

HP: 1,130,684
Physical Attack: 1398 - 4194
Magic Attack: 2097 - 6290
Drops: Chintien's Armor Shard (TT70)

Hits physical attacks. No AOE.

* Lord of Percussion

HP: 857,511
Physical Attack: 2162 - 6484
Magic Attack: 3242 - 9725
Drops: Framework of Drum (TT70)

Hits magic attacks (metal) constantly. Has wide range physical AOE every 10 seconds once his HP is under 50%. The lower his health, the harder he hits, meaning he will hit hardest when he is about to die. Also, the longer the battle goes on, the more likely he is to dish out high-damaging AOE, so try to kill him fast. Must have cleric with BB.

* Soulbanisher

HP: 1,259,749
Physical Attack: 2129 - 6387
Magic Attack: 3193 - 9580
Drops: Soulgatherer's Tentacle (TT70)

Hits magic attack (fire) constantly. Has wide range physical AOE every 10 seconds once his HP is under 50%. The lower his health, the harder he hits, meaning he will hit hardest when he is about to die. Also, the longer the battle goes on, the more likely he is to dish out high-damaging AOE, so try to kill him fast. Must have cleric with BB (3K+ HP or physical def. to make up for HP) and good tank. Venos must be careful and watch their pet's HP because lv. 10 pet heal is not enough to keep the pet alive. The trick is to stow your pet before it dies, recall it in between AOE blasts, and then quickly heal it.

* Dimentora

HP: 2,478,280
Physical Attack: 1609 - 4826
Magic Attack: 2413 - 7238
Drops: Broken Golden Armor Piece (TT70)

Has a short range physical frontal AOE that can easily be interrupted. Do not go into the blue houses. You've been warned. Tank should lure the boss away from the middle of the room into a corner via zeal, herc, or teleport rush so that you can fight him in peace. At 80% HP he will call for DaVinci and 4 mobs will spawn in the middle of the room (don't bother killing them). When boss mentions 007 (after 10 minutes of battle), his aggro will reset, and a 5th mob will spawn among the other 4. DDs/pets must stop attacking and cleric(s) must stop healing until the tank regains aggro control.

* Vipenalt

HP: 1,303,861
Physical Attack: 953 - 2858
Magic Attack: 1429 - 4287
Drops: Ancient Serpent's Skin (TT70)

Hits magic attack (wood) every few seconds. No AOE. Clapping hands will appear when boss is under 50% HP. If your squad was smart, they would lure the boss out of clapping range. A veno with a herc could tank this.

--♥--


★TT1-3 Substancia (Lv. 76+ to open, 2 ultimate substance)

* Chintien

HP 1,497,335
Physical Attack 1571 - 4712
Magic Attack 2356 - 7067
Drops: Chin's Plate (TT80)

Hits physical attacks. No AOE.

* Lord of Percussion

HP: 1,036,873
Physical Attack: 3229 - 9685
Magic Attack: 4842 - 14527
Drops: War Drum (TT80)

Hits magic attacks (metal) constantly. Has wide range physical AOE every 10 seconds once his HP is under 50%. The lower his health, the harder he hits, meaning he will hit hardest when he is about to die. Also, the longer the battle goes on, the more likely he is to dish out high-damaging AOE, so try to kill him fast. Must have cleric with BB. He's a lot stronger. Consider setting up BB before aggro-ing boss as his initial hit will hurt a lot.

* Soulbanisher

HP: 1,526,201
Physical Attack: 3185 - 9554
Magic Attack: 4777 - 14330
Drops: Soulgatherer's Mirror (TT80)

Hits magic attack (fire) constantly. Has INSANE wide range physical AOE every 10 seconds once his HP is under 50%. The lower his health, the harder he hits, meaning he will hit hardest when he is about to die. Also, the longer the battle goes on, the more likely he is to dish out high-damaging AOE, so try to kill him fast. Must have amazing cleric with BB (crazy HP and crazy physical def.) and good tank (charmed if lower leveled). If the tank isn't charmed or high leveled enough, you should skip him. (It's okay to skip this guy, not many people Lv. 80+ even do him). Venos must be careful and watch their pet's HP because lv. 10 pet heal is not enough to keep the pet alive. The trick is to stow your pet before it dies, recall it in between AOE blasts, and then quickly heal it.

* Shooting Aur/Dimentora

HP: 3,321,735
Physical Attack: 2045 - 6135
Magic Attack: 3067 - 9202
Drops: Tough Shard of Gold Armor (TT80), Golden Spirit (TT80 gold)

Has a short range physical frontal AOE that can easily be interrupted. Has a ****load of HP. Do not go into the blue houses. Tank should lure the boss away from the middle of the room into a corner via zeal, herc, or teleport rush so that you can fight him in peace. At 80% HP he will call for DaVinci and 4 mobs will spawn in the middle of the room (don't bother killing them). When boss mentions 007 (after 10 minutes of battle), his aggro will reset, and a 5th mob will spawn among the other 4. DDs/pets must stop attacking and cleric(s) must stop healing until the tank regains aggro control.

* Vipenalt

HP: 1,944,137
Physical Attack: 2018 - 6053
Magic Attack: 3026 - 9079
Drops: Ancient Serpent's Blood (TT80), Ancient Serpent's Orb (TT80 gold)

Hits 2x harder magic attack (wood) every few seconds than in 1-2. No AOE. Clapping hands will appear when boss is under 50% HP. If your squad was smart, they would lure the boss out of clapping range. If the tank is dying faster than the cleric can heal, either GET GEARED or grab a 2nd cleric to BB.

--♥--


☆CH2: Symphony of Fate

★TT2-1 Substancia (Lv. 74+, 2 ultimate substances)

* Fataliqua

HP: 1,610,118
Physical Attack: 2291 - 6872
Magic Attack: 3436 - 10308
Drops: Frenzy Lion's Skin (TT70)

Hits physical attacks. No AOE.

* General Feng

HP: 2,246,002
Physical Attack: 1571 - 4712
Magic Attack: 2356 - 7067
Drops: Feng's Black Armor (TT80), Feng's Steel Armor (TT80 gold)

Hits physical attacks. Uses 2 kinds of AOEs when his HP is under 80%. The 1st does constant magical attacks (water) and the 2nd debuffs your max HP.

* General Wurlord

HP: 550,767
Physical Attack: 3098 - 9293
Magic Attack: 4646 - 13939
Drops: Forshura's Armor (TT70), Forshura's Black Orb (TT70 gold)

Hits magic attacks (fire). No AOE. Because you have to kill him 4x, he is a pain in the ***. Have a veno/zeal pull the real boss (the one without a perfect # HP, or the only one that moves). Make sure the lurer either has enough HP/Def to not get 1-shot or is fast enough to avoid getting hit. Clerics (2 preferred) can BB if the tank is dying faster than they can heal.

* Cosmoforce

HP: 2,447,853
Physical Attack: 2324 - 6970
Magic Attack: 3485 - 10454
Drops: Giant Ape's Tooth (TT80), Giant Ape's Palm (TT80 gold)

Hits physical attacks. No AOE.

* Soulripper

HP: 1,223,927
Physical Attack: 1162 - 3485
Magic Attack: 1742 - 5227
Drops: Claw of Consumer of Souls (TT80)

Hits magical attacks (metal). No AOE.

--♥--


★TT2-2 Naught (Lv. 82+, 2 ultimate substances)

* Fataliqua

HP: 2,807,240
Physical Attack: 2553 - 7658
Magic Attack: 3829 - 11486
Drops: Frenzy Lion's Claw (TT80)

Hits physical attacks. No AOE.

* General Feng

HP: 2,926,556
Physical Attack: 2183 - 6547
Magic Attack: 3273 - 9820
Drops: Feng's Iron Bar (TT80), Feng's Steel Armor (TT80 gold)

Hits physical attacks. Uses 2 kinds of AOEs when his HP is under 85%. The 1st does constant magical attacks (water) and the 2nd debuffs your max HP.

* General Wurlord

HP: 718,792
Physical Attack: 3879 - 11635
Magic Attack: 5817 - 17452
Drops: Forshura's Hook (TT80)

Hits magic attacks (fire). No AOE. Because you have to kill him 4x, he is a pain in the ***. Have a veno/zeal pull the real boss (the one without a perfect # HP, or the only one that moves). Make sure the lurer either has enough HP/Def to not get 1-shot or is fast enough to avoid getting hit. Clerics (2 preferred) can BB if the tank is dying faster than they can heal.

* Cosmoforce

HP: 2,875,167
Physical Attack: 2586 - 7757
Magic Attack: 3878 - 11635
Drops: Giant Ape's Skin (TT80), Giant Ape's Palm (TT80 gold)

Hits insane physical attacks (AA will probably die 1 hit). No AOE. Casts self-buff that increases attack and resistance. Can be dispelled, but recasts every 10 seconds so don't bother. Veno(s) with maxed purge are preferred.

* Soulripper

HP: 2,156,376
Physical Attack: 1293 - 3879
Magic Attack: 1939 - 5817
Drops: Mane of Consumer of Souls (TT80)

Hits magical attacks (metal). No AOE. Talk to pillar to spawn him (wait ~5 minutes). Mobs will spawn and patrol the room, pull him (veno/zeal) into the top left most corner of the room where you can fight him safely.

* Astralwalker

HP: 4,000,000
Physical Attack: 1768 - 5304
Magic Attack: 2652 - 7955
Drops: Dust of Stars (TT90), Touch of Seven Luminaries (TT90 gold)

Hits physical attacks. No AOE. Once the boss is aggro-ed, he cannot be lured/moved! Will spawn minions 3x as he is dying. At 85% hp he will spawn a fire minion, at 60% hp he will spawn wood and metal minions, at 30% hp he will spawn earth, water, and physical minions. You should kill the minions before the next ones spawn or they might become a big problem. They will self-destruct after they talk (~20% HP) so it is not necessary to get their health down all the way. Each minion will explode physical AOE when they die. Cleric(s) should cast plume shell if they are too squishy and BB until all minions are dead.

--♥--


★TT2-3 Null (Lv. 90+, 3 ultimate substances)

* Fataliqua

HP: 3,524,119
Physical Attack: 3423 - 10269
Magic Attack: 5134 - 15403
Mob Count: 3
Drops: Frenzy Lion's Edge (TT90)

Hits physical attacks. No AOE.

* General Feng

HP: 4,000,000
Physical Attack: 3004 - 9011
Magic Attack: 4505 - 13516
Mob Count: 10
Drops: Horn of Feng's Horse (TT90)

Hits physical attacks. Uses 2 kinds of AOEs when his HP is under 85%. The 1st does constant magical attacks (water) and the 2nd debuffs your max HP.

* General Wurlord

HP: 895,422
Physical Attack: 4948 - 14844
Magic Attack: 5937 - 17812
Mob Count: 10
Drops: Forshura's Arm (TT90)

Hits magic attacks (fire). No AOE. Because you have to kill him 4x, he is a pain in the ***. Have a veno/zeal pull the real boss (the one without a perfect # HP, or the only one that moves). Make sure the lurer either has enough HP/Def to not get 1-shot or is fast enough to avoid getting hit. He hits VERY hard! Be warned if you do not take 2 clerics with you to take this guy down.

* Cosmoforce

HP: 4,000,000
Physical Attack: 3959 - 11875
Magic Attack: 4750 - 14250
Mob Count: 10
Drops: Giant Ape's Tail (TT90)

Hits insane physical attacks (AA will die 1 hit). No AOE. Casts self-buff that increases attack and resistance. Can be dispelled, but recasts every 10 seconds so don't bother. Veno(s) with maxed purge are preferred.

* Soulripper

HP: 3,223,518
Physical Attack: 1980 - 5938
Magic Attack: 2969 - 8906
Mob Count: 20
Drops: Antenna of Consumer of Souls (TT90)

Hits magical attacks (metal). No AOE. Talk to pillar to spawn him (wait ~5 minutes). Mobs will spawn and patrol the room, pull him (veno/zeal) into the top left most corner of the room where you can fight him safely.

* Astralwalker

HP: 5,000,000
Physical Attack: 2532 - 7596
Magic Attack: 3798 - 11394
Mob Count: 20
Drops: Wheel of Seven Luminaries (TT90), Astral Stone (TT90), Power of Seven Luminaries (TT90 gold)

Hits physical attacks. No AOE. Once the boss is aggro-ed, he cannot be lured/moved! Will spawn minions 3x as he is dying. At 85% hp he will spawn a fire minion, at 60% hp he will spawn wood and metal minions, at 30% hp he will spawn earth, water, and physical minions. You should kill the minions before the next ones spawn or they might become a big problem. They will self-destruct after they talk (~20% HP) so it is not necessary to get their health down all the way. Each minion will explode physical AOE when they die. Cleric(s) should cast plume shell if they are too squishy and BB until all minions are dead.

* Ancient Evil

HP: 4,200,000
Physical Attack: 4558 - 13673
Magic Attack: 5469 - 16407
Mob Count: 20
Drops: Ancient Devil's Horn (TT90), Dust of Devil (TT90), Ancient Devil's Soul (TT90 gold)

Hits insane ranged physical attacks while aggro-ing randomly (AA and LA will probably get 1 shot). Summons 3 minions soon after the beginning of the fight, which can be tanked by DDs while the rest battle out the boss OR the party can reset the boss aggro and fight off the minions one by one, saving the boss for last. Need 2 clerics, 1 to heal the tank, and 1 to heal the DDs / help heal the tank. If one cleric dies, have the other ress them as soon as possible. Both clerics need ress scrolls, but having more than 1 per cleric will prove useless as ress scrolls have a cool down of 30 minutes. Tank should be charmed, but experienced squads can slide without one.

You can get by with 1 cleric in your squad if the cleric has AD (absolute domain) or can time sparks at the right time every time the boss does the random attack.

--♥--


☆CH3: Aria of Dawn

★TT3-1 Null (Lv. 88+, 3 ultimate substances)

* Coredash

HP: 2,515,411
Physical Attack: 1887 - 5661
Magic Attack: 2830 - 8490
Mob Count: 10
Drops: Iron Plate of Darkness (TT90)

Has frontal AOE (physical) which also interrupts and slows down channeling. Most squads will lure the boss to the middle room in front of the door before killing him because the door will shut after he is dead.

* Djinscream

HP: 1,432,291
Physical Attack: 1 - 2
Magic Attack: 500 - 1500
Mob Count: 16
Drops: Evil Minion's Horn (TT90), Evil Minion's Shell (TT90 gold)

Squad has 4 mins to kill boss so be prepared to give it all you've got the second it's aggro-ed.

* Deathflow

HP: 2,600,222
Physical Attack: 1933 - 5799
Magic Attack: 2899 - 8698
Mob Count: 16
Drops: Sorceress's Hand (TT90)

Hits physical and magical attacks (metal). No AOE.

* Illusion Nemen

HP: 3,524,119
Physical Attack: 1956 - 5868
Magic Attack: 2934 - 8802
Mob Count: 16
Drops: Sacred Mother's Orb (TT90), Sacred Mother's Aura (TT90 gold)

Hits physical and magical attacks (water). No AOE.

* Dark Colluseast

HP: 4,333,703
Physical Attack: 1933 - 5799
Magic Attack: 2899 - 8698
Mob Count: 16
Drops: Giant Beast's Armor (TT90), Giant Beast's Shell (TT90 gold)

AFTER (ridiculous) PATCH: Has random aggro (physical or magical), random stun, AOE HP debuff, AOE purge and silence, physical AOE with physical def. debuff, and extreme poison (amplifies damage taken). Need 2 clerics who constantly put up BB when the other goes down. The one not BB-ing should be constantly healing/purifying the tank when needed. AOE healing is absolutely unnecessary, so get that out of your system before fighting this boss. Free sparks from boss next door (Djinscream) are very helpful towards clerics as they need 2 sparks for BB and 20 chi for each purify they do; also barbs need sparks to keep aggro.

You can get by with 1 cleric as long as they know what they are doing. To do this with 1 cleric though, every time the barbs HP buff wears off, it must immediately be recast.

* Steelation

HP: 3,813,658
Physical Attack: 1933 - 5799
Magic Attack: 2899 - 8698
Mob Count: 14
Drops: Ghost Lord's Ribbon (TT90)

AFTER (ridiculous) PATCH: Has AOE (physical) with channeling slow down, AOE stun, APS/DPS (attack per second/damage per second) increasing self buff, AOE HP debuff, and AOE mana drain (can be purified!). Again need 2 clerics to constantly put up BB when the other goes down. The one not BB-ing should constantly be healing/purifying the tank when needed unless AOE mana drain is used, then cleric not in BB should purify the other cleric ASAP, then him/herself, then the tank, then the rest of the squad. If APS buff is used, have the tank step away from the boss for a few seconds until it wears off. If you can kill Dark Colluseast, you can kill this guy.

--♥--


★TT3-2 Vacuity (Lv. 95+, 3 ultimate substances)

Note: If mob count is not met, bosses will go into "frenzy mode" making them almost impossible to kill.

* Coredash

HP: 2,817,644
Physical Attack: 2049 - 6147
Magic Attack: 3073 - 9220
Mob Count: 10
Drops: Shards of Darkness (TT99)

Has frontal AOE (physical) which also interrupts and slows down channeling. Some squads will lure the boss to the center room in front of the door before killing him because the door will shut after he is dead, but most squads will just kill the boss in the room he is already in because they want to kill the mobs after him for mob count #.

* Djinscream

HP: 1,602,751
Physical Attack: 1 - 2
Magic Attack: 500 - 1500
Mob Count: 16
Drops: Evil Minion's Axe Edge (TT99)

Squad has 4 mins to kill boss so be prepared to give it all you've got the second it's aggro-ed.

* Deathflow

HP: 2,906,773
Physical Attack: 2096 - 6287
Magic Attack: 3143 - 9430
Mob Count: 18
Drops: Sorceress's Aura (TT99), Sorceress's Soul (TT99 gold)

Hits physical and magical attacks (metal). No AOE.

* Illusion Nemen

HP: 3,935,735
Physical Attack: 2649 - 7947
Magic Attack: 3973 - 11919
Mob Count: 32
Drops: Sacred Mother's Stone (TT99)

Hits physical and magical attacks (water). No AOE. Most squads will lure boss into previous room for more room.

* Dark Colluseast

HP: 4,844,622
Physical Attack: 4192 - 12574
Magic Attack: 5029 - 15088
Mob Count: 22
Drops: Giant Beast's Black Aura (TT99)

AFTER (ridiculous) PATCH: Has random aggro (physical or magical), random stun, AOE HP debuff, and AOE purge and silence. Need 2 clerics who constantly put up BB when the other goes down. The one not BB-ing should be constantly healing/purifying the tank when needed. AOE healing is absolutely unnecessary, so get that out of your system before fighting this boss.

You can get by with 1 cleric as long as they know what they are doing and have the genie skill 'Cloud Eruption'. To do this with 1 cleric though, every time the barbs HP buff wears off, it must immediately be recast and the squad must also kill it with speed. If the squad takes too long, it will end in squad wipe.

Alternate 1-cleric method suggested by Lana: "One cleric should just do fine without BB. Max range heals should completely suffice for this, it keeps you safe from the RA, you can rebuff the tank and yourself and purify without being stuck in BB. If Boss aggroes on you, just AD or Spark. Have ranged DDs do the same. At least you covered the AOE healing part (Seen so many clerics just standing in the middle, AOE healing, buffing and whatnot when the tank is dying)."

* Steelation

HP: 4,263,267
Physical Attack: 3144 - 9431
Magic Attack: 1750 - 5250
Mob Count: 30
Drops: Ghost Lord's Power (TT99)

AFTER (ridiculous) PATCH: Has AOE (physical) with channeling slow down, AOE stun, APS/DPS (attack per second/damage per second) increasing self buff, AOE HP debuff, AOE sleep, and AOE DOT (earth, damage over time). Your best bet is to have an archer with a bow tank him as he has the ability to do 5APS on close-ranged targets. Your OTHER option is to go with a full 5APS squad in which you drop the boss within seconds. Only two people maximum should not be 5APS and that is the cleric and barb. Must have a BM with HF ready, and at least 3 people with the genie skill absolute domain. Have everyone spark in the beginning and the BM HF, someone else uses extreme poison, tangling mire, debuffs, etc. Repeat this over and over again until boss drops. Begin using AD (designate the order of who will use it first, second, third, etc. beforehand) when boss begins using physical AOE.

* Twilight Minister

HP: 5,994,276
Physical Attack: 4285 - 12855
Magic Attack: 2000 - 6000
Mob Count: 42
Drops: Tsu's Ghost Mask (TT99), Minister's Stone (TT99), Tsuchun's Dark Soul (TT99 gold)

Has AOE (physical) with interruption, AOE sleep, and a random aggro that gives DOT (earth, damage over time) when HP reaches below 50%. Cleric(s) should stand max distance so as not to get AOE slept and purify DDs when slept. The tank will not require purify when slept, as one attack from the boss will awaken him.

* Twilight Emperor

HP: 3,996,184
Physical Attack: 5357 - 16069
Magic Attack: 5000 - 10000
Mob Count: 38
Drops: Skaidread's Edge (TT99), Skaidread's Orb (TT99), Empire's Back Image (TT99 gold)

Has AOE (physical) with interruption, AOE DOT (earth, damage over time), close-range stun and poison AOE, frontal AOE (metal), sealing DOT (water, damage over time, comparable to genie skill Occult Ice).

At this point, he's kind of impossible, so the best way to take him down is to gather up 3-5 5APS users and take his health down as fast as possible, taking turns AD-ing (Absolute Domain) along the road to swiftly kicking this guy's ***.

Alternate method suggested by Lana: "Also, if your HP isnt too low, Emp can be done quite safely if you kill it close to the wall in the Nemen room, while the cleric stands in the next room and heals through the wall. Just keep some IHs on the meelees for the AOE. Have TOP ready for the bubble, spark for the slow/chan aoe (if that one shots you... GG). It will also still hit you with the metal AOE, however that shouldnt really be a problem if you have Barb buff. I never did this uncharmed, sometimes hes nasty and does his slow/chan aoe (that easily hits for 6-7k -.-) right after the metal skill or vice versa."

--♥--


★TT3-3 Doom (Lv. 100+, 4 ultimate substances)

Note: If mob count is not met, bosses will go into "frenzy mode" making them almost impossible to kill.

* Coredash

HP: 3,042,785
Physical Attack: 2166 - 6498
Magic Attack: 3249 - 9747
Mob Count: 12
Drops: Giant Pincers of Darkness (TT99)

Has frontal AOE (physical) which also interrupts and slows down channeling. Some squads will lure the boss to the center room in front of the door before killing him because the door will shut after he is dead, but most squads will just kill the boss in the room he is already in because they want to kill the mobs after him for mob count #.

* Djinscream

HP: 1,729,695
Physical Attack: 1 - 2
Magic Attack: 500 - 1500
Mob Count: 20
Drops: Evil Minion's Burning Heart (TT99)

Squad has 4 mins to kill the boss so be prepared to give it all you've got the second it's aggro-ed.

* Deathflow

HP: 3,135,005
Physical Attack: 2214 - 6640
Magic Attack: 3320 - 9959
Mob Count: 20
Drops: Sorceress's Hearwear (TT99)

Hits physical and magical attacks (metal). No AOE.

* Illusion Nemen

HP: 4,242,106
Physical Attack: 3355 - 10065
Magic Attack: 5032 - 15097
Mob Count: 35
Drops: Sacred Mother's Heart (TT99)

Hits physical and magical attacks (water). No AOE.

* Dark Colluseast

HP: 5,225,008
Physical Attack: 4980 - 14938
Magic Attack: 5975 - 17925
Mob Count: 25
Drops: Giant Beast's Crimson Horn (TT99), Giant Beast's Footprint (TT99 gold)

AFTER (ridiculous) PATCH: Has random aggro (physical or magical), random stun, AOE HP debuff, AOE purge and silence, physical AOE with physical def. debuff, and extreme poison (amplifies damage taken). Need 2 clerics who constantly put up BB when the other goes down. The one not BB-ing should be constantly healing/purifying the tank when needed. AOE healing is absolutely unnecessary, so get that out of your system before fighting this boss.

You can get by with 1 cleric as long as they know what they are doing and have the genie skill 'Cloud Eruption'. To do this with 1 cleric though, every time the barbs HP buff wears off, it must immediately be recast and the squad must also kill it with speed. If the squad takes too long, it will end in squad wipe.

Alternate 1-cleric method suggested by Lana: "One cleric should just do fine without BB. Max range heals should completely suffice for this, it keeps you safe from the RA, you can rebuff the tank and yourself and purify without being stuck in BB. If Boss aggroes on you, just AD or Spark. Have ranged DDs do the same. At least you covered the AOE healing part (Seen so many clerics just standing in the middle, AOE healing, buffing and whatnot when the tank is dying)."

* Steelation

HP: 4,598,007
Physical Attack: 3873 - 11619
Magic Attack: 2250 - 6750
Mob Count: 35
Drops: Ghost Lord's Dark Aura (TT99), Ghost Lord's Protection (TT99 gold)

AFTER (ridiculous) PATCH: Has AOE (physical) with channeling slow down, AOE stun, APS/DPS (attack per second/damage per second) increasing self buff, AOE HP debuff, and AOE mana drain (can be purified!). Your best bet is to have an archer with a bow tank him as he has the ability to do 5APS on close-ranged targets. Your OTHER option is to go with a full 5APS squad in which you drop the boss within seconds. Only two people maximum should not be 5APS and that is the cleric and barb. Must have a BM with HF ready, and at least 3 people with the genie skill absolute domain. Have everyone spark in the beginning and the BM HF, someone else uses extreme poison, tangling mire, debuffs, etc. Repeat this over and over again until boss drops. Begin using AD (designate the order of who will use it first, second, third, etc. beforehand) when boss begins using physical AOE.

* Twilight Minister

HP: 6,456,927
Physical Attack: 4521 - 13562
Magic Attack: 2000 - 6000
Mob Count: 45
Drops: Tsuchun's Silk Whip (TT99), Tsuchun's Blazing Wings (TT99 gold), Twilight Scepter (TT100)

Has AOE (physical) with interruption, AOE sleep, and a random aggro that gives DOT (earth, damage over time) when HP reaches below 50%. Cleric(s) should stand max distance so as not to get AOE slept and purify DDs when slept. The tank will not require purify when slept, as one attack from the boss will awaken him.

* Twilight Emperor

HP: 6,456,927
Physical Attack: 4521 - 13562
Magic Attack: 2000 - 6000
Mob Count: 40
Drops: Monarch's Will (TT99), Empire's Sigh (TT99 gold) , Golden Mask (TT100)

Has AOE (physical) with interruption, AOE DOT (earth, damage over time), close-range stun and poison AOE, frontal AOE (metal), sealing DOT (water, damage over time, comparable to genie skill Occult Ice).

At this point, he's kind of impossible, so the best way to take him down is to gather up 3-5 5APS users and take his health down as fast as possible, taking turns AD-ing (Absolute Domain) along the road to swiftly kicking this guy's ***.

Alternate method suggested by Lana: "Also, if your HP isnt too low, Emp can be done quite safely if you kill it close to the wall in the Nemen room, while the cleric stands in the next room and heals through the wall. Just keep some IHs on the meelees for the AOE. Have TOP ready for the bubble, spark for the slow/chan aoe (if that one shots you... GG). It will also still hit you with the metal AOE, however that shouldnt really be a problem if you have Barb buff. I never did this uncharmed, sometimes hes nasty and does his slow/chan aoe (that easily hits for 6-7k -.-) right after the metal skill or vice versa."

* Illusion Lord

HP: 10,331,082
Physical Attack: 5651 - 16952
Magic Attack: 5000 - 12000
Mob Count: 45
Drops: Illusion Spring (TT99), Illusion Stone (TT99 gold), Illusion Lord's Stone (TT99 gold), Heart of Nature (TT100)

Has close-ranged AOE (physical) with interruption, random mana drain, random 1-shot attack every time it talks (every 3 minutes on the dot with the exception of the first one), and fake talks that LOOKS like the 1-shot attack, but is actually a weak attack. Time the 1-shots after the first one happens and do not be fooled by the fake ones!

He's kind of impossible too at this point, so the best way to take him down is to have one person attack the boss, then quickly run safely into one of the four corners, staying out of reach of her AOE and 1-shot attacks while at the same time "glitching" her into the wall of the platform. A second player, a very powerful one at that (we're talking 10K+ HP, 5APS, high damage, high defense) will attempt to solo the boss. However, because the first person attacked the boss first, whenever the boss goes after the first person for the random 1-shot attack, she will not reset and the first player will remain unharmed. In this way, you ensure that even though player two dies, the boss will not reset.
http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=462582003&dateline=12  84962279

Last edited by Swannx - Archosaur; 05-16-2011 at 01:56 AM.
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violetvalor
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# 2
10-19-2010, 10:10 PM
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Hey, this guide is very informative about the bosses and is the first one I found that also gives what they drop. =D

Just one thing though, TT 1-1 medium mode does not need any Ultimate Substances to run it, but high mode does need 1 Ultimate Substance.
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Nuallan - Raging Tide
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# 3
10-21-2010, 07:11 PM
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Nice detailed guide w/ drops posted :D
Some suggestions i have:

On Soulbanisher + Lord of Percussion (TT1-2 and 1-3)
Quote:
The lower his health, the harder he hits, meaning he will hit hardest when he is about to die
This is true, but the AoE damage actually depends on the time it takes for the squad to kill the boss. I've done runs with extremely slow DPSers (arcane DD squad? ) and the AoE on Soulbanisher in 1-2 has gone over 4000 (in BB) after more than 10 minutes of (trying to) kill the boss . On the other hand, I've been in OP 5 aps squads where those bosses are killed in a matter of 1-2 minutes and the AoE barely goes over 500 (in BB).

On General Wurlord (you spelled it wrong in your guide ) TT2-1, 2-1, and 2-3
Quote:
Because you have to kill him 4x, he is a pain in the ***
True, and I will also add that to lure him, you will need someone (or a pet) with a good amount of HP. TT2-3 Wurlord can easily hit 8000 with a magic attack (not in BB) so you'll either need the cleric to put WoP on the puller or have the tank/herc/tankpet pull Wurlord.

On Colluseast and Steelation (TT3-1, 3-2, and 3-3)
You should change the guides for them to the following:
Quote:
They are easier than 1-x bosses now. All they do is attack and nothing else
Also:
Quote:
30 chi for each purify they do
Change that to 20 pl0x (or 0 if the cleric has demon purify)

Finally, I noticed you were missing levels for opening the TTs, so are the ones I remember:

TT3-1: 90-94
TT3-2: 95-99
TT3-3: 100+

Overall, I think it's a nice guide and certainly more detailed than the one stickied now. Thanks for taking your time to write this :D

Last edited by Nuallan - Raging Tide; 10-21-2010 at 07:16 PM.
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buttercupcruella
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# 4
11-07-2010, 09:20 AM
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Quote:
Originally Posted by Nuallan - Raging Tide View Post

Finally, I noticed you were missing levels for opening the TTs, so are the ones I remember:

TT3-1: 90-94
TT3-2: 95-99
TT3-3: 100+

Overall, I think it's a nice guide and certainly more detailed than the one stickied now. Thanks for taking your time to write this :D
Hmm.... don't you need to be 88 to open TT3-1? Not 90 as you wrote? I might be mistaken...., but somehow I think it's 88, not 90.
XPuLsEoFHeLL - Archosaur's Avatar
XPuLsEoFHeLL - Archosaur
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# 5
11-20-2010, 04:36 AM
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Excellent !
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GenericBrand - Archosaur
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# 6
11-20-2010, 10:37 AM
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Excellent guide. This game needs more of these
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glacia03
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# 7 Well that helps
01-02-2011, 02:58 AM
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Well very helpful guide indeed not to mention its updated
IIluslion - Archosaur's Avatar
IIluslion - Archosaur
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# 8
01-02-2011, 03:02 AM
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nice guide
helps alot
Archosaur = IIluslion


Ex-PWmy player

Wo3dy
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Baalbak - Dreamweaver
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# 9
01-02-2011, 05:30 AM
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Quote:
* Chintien

HP: 811,278
Physical Attack: 1228 - 3684
Magic Attack: 1842 - 5525
Drops: Chintien's Edge (TT60)

Hits physical and magical attacks (earth). No AOE.
I'll review more later when i have the chance, but just a quick note.. Chentien doesn't cast magical attacks in squad mode on any of the 1-x runs. He only uses magical attacks on solo mode.

Retired..
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FatalFate - Archosaur
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# 10
01-12-2011, 07:40 PM
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BUMP!

<3 Swannx. Gimme cookies :D
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